Hey guys, my domain name is down, so for now I'm going to have to use blogspot, no biggy, as long as my work gets out there! So this entry is going to be filled with current speed/daily models I've been doing, and will include poly count, time spent, and overall happiness with the piece! Everything I've modeled, UV'd, and Textured, unless otherwise noticed.
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Wooden Barrel |
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Time: 1 hour
PolyCount: Roughly 230 Tris
Opinion: Overall I thought I did pretty good for the time limit I gave my self.
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Wooden Ladder |
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Time: 1 hour
PolyCount: About 125 Tris
Opinion: I continued the wooden theme and felt I did better on this one overall than the barrel.
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Wooden Sign |
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Time: 1.5 hours
PolyCount: 200 Tris
Opinion: To finish the "wood theme" of the week, I did a sign and made a quick logo for it. Overall, I thought it was a pretty bad normal map which caused it to look bad when I put it in Unreal.
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Mailboxes(Left Realistic/Right Stylized) |
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Time: 3 hours for both
PolyCount: I did not model these, these were for a texture painting class at school.
Opinion: I really enjoyed handpainting the stylized texture and felt that I did amazing on it! The realistic one however, I wasn't too pleased with the metal texture color.
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Snow Queen Pillar |
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Time: 6 hours
PolyCount: 800 Tris
Opinion: This was a doozy, my first real model made with transfer maps for game models. I think that I did really good on getting the normal map, but the concrete doesn't look too concrete, I think it needs more edge spots where it is flat and chipped.