Thursday, September 23, 2010

The End of Night 1

So after gathering my final ideas on my first asset, I began to model it in Maya, the model was banged out in roughly 15 minutes, and then on to the texture process.  I got a solid base texture done in about an hour, but continuously kept asking myself, "Could it be better?" So for the next hour I piled and piled and piled all the small details I could without making it trashy.  Then I got the spec map out pretty quick, knowing that i wanted the grass tips to shine, as well as the tips of the cracks in the sidewalks.  The height map was relatively easy as well, but trying to get a normal to look right was killing me.  I finally settled on the best one I could find, but alas, I'm exhausted and ready for sleep. So, here it is, Asset 1, feel free to critique any part, the best kind of feedback is any kind.

Asset1-Sidewalk
Reference


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