So after gathering my final ideas on my first asset, I began to model it in Maya, the model was banged out in roughly 15 minutes, and then on to the texture process. I got a solid base texture done in about an hour, but continuously kept asking myself, "Could it be better?" So for the next hour I piled and piled and piled all the small details I could without making it trashy. Then I got the spec map out pretty quick, knowing that i wanted the grass tips to shine, as well as the tips of the cracks in the sidewalks. The height map was relatively easy as well, but trying to get a normal to look right was killing me. I finally settled on the best one I could find, but alas, I'm exhausted and ready for sleep. So, here it is, Asset 1, feel free to critique any part, the best kind of feedback is any kind.
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Asset1-Sidewalk |
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Reference |
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