Hey guys! Sorry for the lengthy update time, I was busy finishing up my level design class and getting ready for this new month of classes. In the small amount of spare time I've had, I managed to put together a few assets for the demo reel level. The barricades were finished within an hour and a half, but the pipe gave me a bit of trouble trying to work out the perfect polycount to normal map ratio. I eventually found something I felt comfortable with and painted the textures (all of these textures were mostly hand painted with photo overlays). Feel free to comment below or shoot me an email if you see anything that you think is wrong or right!
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